A downloadable game

Fling to the Finish Alpha Demo



In Fling to the Finish, teams of two players race through colorful, chaotic obstacle courses while tethered by a stretchy elastic rope

When you and your friends first pick up the game your rope will get tangled in practically everything you pass. But as you quickly improve your communication skills you'll learn that the rope is your biggest asset

Experienced players can use the rope to swing around perilous obstacles, and fling their partner up ledges before they fall to their doom. When partners master using their rope, they're capable of acrobatic feats unachievable in any other platformer!

Teams can show off their skills by competing in online or local races with a bunch of other players!



Because you're literally attached to your partner, Fling to the Finish is a truly cooperative experience. If you want, you can even play through Fling to the Finish by sharing a controller with your partner. 

This control scheme is great for local co-op, and adds an extra dimension to the game. While you push and pull each other in game, try not to do the same in real life!





Local Multiplayer (1-4 players)

Locally, two teams can race against each other on any track. 

Online Multiplayer (1-16 players)

Local players can invite online friends to compete in private races with up to 4 teams.

 A single player, local team, or online team can play online against up to 7 other teams in random public multiplayer races.  

Local/ Online Co-Op Campaign (1-2 players)

Two players can play by themselves through our challenging campaign mode. Players connecting over the internet can also play through this mode with an online friend.

Single Player Campaign (1 player)

If you're a fan of challenging platforming games, this mode has you covered.  Single players can experience our challenging solo campaign, along with other challenge modes that modify the rope and make getting through levels more difficult


Every course in Fling to the Finish has a unique theme and style. Race through floating parks, giant casinos, and even worm filled asteroid fields to reach the finish line! We designed every obstacle to force you to use the rope in a new way, so every second is filled with new surprises and memorable moments. The race track even evolves to challenge you as you play, so every race is a nail biter. You'll never know what weird obstacle you'll find next. 





Opponents battle back with hails of plungers, sinking weights, and evil lasers if they fall behind. Our items keep the races interesting, and help even the score if one player has more experience than another.  









Found a bug? Join our Discord server or leave a comment on this page to report it!

Development log

Comments

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HELLO HOW WHEN THE GAME WILL BE AVAILABLE

Hello ! How can we install this game because this game looks GREAT!

When is the demo available?

eu posso jogar com outras pessoas mas sem ser alguém que eu conheça, porque o meu parceiro tem um computador meio ruim. outra pergunta, eu posso jogar somente pelo teclado ou preciso de um controle. agora a ultima, o jogo vai ser grátis?

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How do I download the demo? I am failing to find the button, is it like an exclusive access thing?

We recently took down the demo. Sorry you didn't get a chance to play it, it shouldn't be too long until a new version is up!

Ei, joguei tudinho com minha irmã, mas tem níveis que não consigo jogar, porque estão bloqueados, como desbloqueio eles? Porque já passei te todas as fases, só n consigo desbloquear os novos, tem algum tempo, ou coisa do gênero?

I played this game with my girlfriend, and we were amazed how this game is fun. The difficulty is as hard as we want and you need to communicate to pass the levels. To conclude, this game is one of the best i played in multiplayer.

I'm waiting for the official release.

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Interesting concept!

I’ve seen games use split controllers to get 8 players with 4 controllers. Is this something you’ve already considered?

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Thanks! It would be great to have 8 players in a race but we have decided against it since rendering 4 cameras negatively affects performance too greatly.

(+1)

Good to hear that it’s at least been considered. Would’ve been a cool feature if it had worked out.

You guys gonna reconsider this now as you have the extra funding and being a further 10 months into your development. If you could find a way of solving it that would be something really special.